AI Insights · Timothy · January 2022
Top 5 City Building Games Performance in Hungary Q4 2021
Explore the performance of the top 5 city building games in Hungary during Q4 2021, including trends in downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 city building games in Hungary showcased varied performance metrics across downloads, revenue, and active users. Below is an analysis of each game's performance, based on data from Sensor Tower.
SimCity BuildIt from Electronic Arts saw a notable increase in weekly revenue, starting at approximately $459 and peaking at $1.6K in the final week of December. Weekly downloads fluctuated, with a low of 343 in early October and a high of 742 in the last week of December. The game also experienced an overall rise in weekly active users, moving from 6.4K at the end of September to around 6.9K by the end of December.
Global City: Building Games by MY.GAMES B.V. experienced consistent weekly revenue, ranging from $240 to $412 throughout the quarter. Weekly downloads varied significantly, with a surge to 826 in the last week of December. The game’s weekly active users also fluctuated, reaching a high of 1.2K mid-October and ending the quarter at around 1K.
The Simpsons™: Tapped Out, another title from Electronic Arts, showed a spike in weekly revenue mid-November, reaching $605, before settling at approximately $154 by the end of December. Downloads and active users both saw gradual increases, with downloads peaking at 315 in the final week and active users growing from 890 at the end of September to 1.1K by the end of December.
Heroes of the Dark: Squad RPG from Gameloft, launched in late October, recorded its highest weekly revenue of $512 in late November. Downloads peaked at 2K in the release week and maintained moderate figures thereafter. Active users saw an initial surge to 2.2K in early November before stabilizing around 724 by the end of December.
Trailer Park Boys Greasy Money by Eastside Games showed a decline in weekly downloads and active users throughout the quarter. Revenue started at $451 in late September, dipping to $127 by the end of November before a slight recovery to $246 at the end of December. Active users decreased from 1.2K in late September to 640 by the end of December.
These insights highlight the dynamic nature of the city building game genre in Hungary during Q4 2021. For more detailed analytics and trends, visit Sensor Tower.